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COMPUTER GRAPHICS Unit-I
Computer graphics applications, graphics systems:
video display devices, raster scan systems,
graphics monitors and
workstations, input devices, hard copy devices, graphical user interface
and interactive input
methods: user dialogue, input of graphical data, interactive picture-
construction techniques. Unit-II Output primitives:
Points and lines, line drawing,
algorithms, frame, buffer, circle generation and ellipse generation
algorithms, pixel addressing and object geometry, filled area
primitives, character generation , antialiasing. Unit-III Two dimensional geometric transformations:
Basic
transformations (translation, rotation, scaling), matrix representations
and homogeneous coordinates, composite transformations (translation,
rotation, scaling, reflection , shear), transformation between coordinates systems. Unit-IV
Three dimensional geometric and modeling transformation :
Translation, rotation , scaling ,reflection, shear. Three dimensional
viewing: viewing coordinates, projection ,
transformation , clipping. Unit-V Visible-surface detection
methods: Back face detection , depth buffer, a-buffer, scan
line, depth- sorting , BSP-tree, area-subdivision method.
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